I felt it coming on a bit when I played a roller coaster game (interesting novelty, but boring). (6) Motion sickness has been a minor issue so far. Skyrim VR’s free movement is so much better. (5) Robo Recall is fun, but I don’t like the teleporting. I could definitely see doing a whole playthrough (many hours) in VR, but maybe it will get old. It was easy to get Skyrim VR going, and it looks like most of the Skyrim SE mods still work. But some of it is just weird inconsistency in how the controls are set up in Skyrim VR. Vive thing, where the controls are designed more for the Vive. My main complaint is the poor VR controls. Most of my time has been in Skyrim VR, and it’s awesome. (4) So far I’ve tried two big-budget games: Robo Recall and Skyrim VR. The lack of uniformity on controls is really jarring. A lot of apps also use apparently outdated controls, where you point your head and press some unidentified key to move/interact in that direction. I’d rather just watch a regular 2D video. I also don’t find apps that stick you inside a 360º low-res 2D video to be particularly compelling. I stuck to the “free” section for now, but I’d say about 80% of the apps I’ve tried are just awful - they play like bad ports of bad ports of games/apps that weren’t that good to begin with. (3) My god is there a lot of horrible, pointless crap on the app store. (2) The interface and overall experience is very Apple-like. Over the weekend, I cleared a bit more space and added a fourth sensor. I started with a 3-sensor room-scale setup in an 8’x9’ or so space that I cleared in my utility room. I just picked up an Oculus Rift from the Prime Day sales last week. I'm surprised the community song mod scene is so busy and not getting C&D'd to death. Of course, 5-6 years from now I'm sure we'll look back on these bulky monstrosities like we view the original portable phones that looked like WWII field radios. Sitting in a fixed location without any handheld devices at all (flight and racing sims) makes the whole thing moot anyway.īeat Saber definitely shows the need to figure out how to pipe AC into these things. There are some VR bloggers who film themselves playing BS with the game video projected on a green screen in front of them, and they get fairly theatrical with thier moves (and are experts at the game to boot), but for most of us it wouldn't be a problem. Beat Saber doesn't involve room-scale movement (ducking and leaning is about it), and hand movement is all mainly in front unless you get 'creative' with your saber moves. yes, that's probably why I haven't had an issue. Unfortunately, my hands don't flow with the Force.Īhh. The sabers move exactly where my hands make them move. Incredible game, and I don't have any sense the hardware is holding me back at all. I suppose you can move the Odyssey handhelds out of view of the HMD cameras, but I have yet to do so in Beat Saber even with some fairly. Disabling MB BT and adding an external dongle 100% fixes the issue. dropping to the virtual floor, glitching, and flat disappearing. They discover just fine, but anything other than sedate movement will have them act insane. The main issue that WMR will have with games exclusively tested on lighthouse and camera controller tracking will be the edges where the inside out canmeras have a blind spot. I think he’s referring to the motherboard Bluetooth not adequately picking up the controllers so he bought a Bluetooth dongle. Wait, there's a dongle that exists to help make WMR devices a bit more usable for VR games that don't list it as officially supported? There's no going back to TIR and a fixed screen. Both IL2-BoS and DCS have excellent support, and both actually give me some vertigo. Still nothing really compares to flight sims, which is why I got the HMD. One $15 dongle later and things are awesome. MB based BT is a disaster for WMR controller tracking. The game prompted me to actually set up the motion controllers, whereupon I discovered what many already had before. what an incredible amount of fun, but it'll be a long time (if ever) before I get close to how stylish the various VR bloggers make themselves look while playing.
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